![]() Though the rewards for clearing these arenas are limited and there’s not much point in doing them, or the 1v1 fighting in the gyms, other than to kill some time and to gain a small strength increase. That’s not all, the game even features combat sections and arenas that are ripped straight from Stick Arena, a game which I also poured countless hours into when I was younger. The NPC’s have hilarious dialogue options and the game even goes as far as to break the fourth wall by parodying its own original game in one of the main story sequences. ![]() There are a huge amount of profession opportunities with different requirements, things to buy, places to go. Every part of the map and world is unique with many, many things to do. I’ve always said that indie games are extensions of the collective imagination from a group of passionate individuals, and indeed, Stick RPG 2 comes across as a love letter and a thank-you note from XGen studios from all of the love following its predecessor. So much controversy surrounds the video game industry nowadays, that it’s no wonder I find a game like Stick RPG 2: Director’s Cut so refreshing. And the same applies for the fans of the original Stick RPG, a game which I played many times as a kid when a new game on Newgrounds was my version of a AAA game being released to the masses, back in the day where gaming was considered to be a pure and harmless industry. Two Worlds, a game that is more often than not regarded as one of the worst RPG’s of all time for its bugs and deplorable presentation, is a game I personally hail as one of my favourite games ever, simply because it was I that played it and the singular, subjective experience I had with it ended up being fun and one I would happily relive. Years later,Stick RPG 2: Director’s Cut sticks to the very same recipe and formula that made Stick RPG the 24+ Million play count game and cult classic that it is today.Ĭharm is something I find to be the most valuable thing a game can offer you, many a time have I found myself playing a game that is generally considered to be bad, but still drawing a lot of enjoyment from the nostalgia and the experience that I had with the game. It certainly doesn’t conform to what makes a AAA game, but most certainly conforms to what makes a piece of entertainment giving you things to do, see and read in your own time and for your enjoyment. Stick RPG was a… dare I say open-world game? It was certainly sandbox, I could never deny that, but its strengths lied more in its charm than its gameplay, and that’s actually the best part of it. ![]() ![]() Back in 2001, Xgen Studios came to with Stick RPG, their first try into the ever expansive but declining flash game world that was the true start for indie games on the internet. ![]()
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